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These Historical Moments will appear in your Timeline, which functions as a running history of your nation’s growth, and include anything from building a wonder to defeating an enemy, founding a religion, developing flight or being the first to circumnavigate the globe. Over your journey through time, you will reach milestones that shape the world’s future and contribute to your civ’s unique story. The real meat of the expansion comes in the form of Timelines, Historical Moments and Ages. They aren’t total overhauls of the existing systems, but at least there’s more to it now than settling on top of iron and horses and following an optimal build order. Combined, Loyalty and Governors offer a much-needed boost of complexity and control to your city management. Some will bring economic bonuses, others enhance defence or building capabilities, but all of them will help to bolster, you guessed it, Loyalty. The other addition to city management comes in the form of Governors powerful characters with unique specialisations that offer bonuses to any city they inhabit. Intercontinental expansions, in particular, have become much riskier now that foreign cities are cut off from the influence of the motherland, and are therefore more susceptible to enemy corruption. Loyalty is a subtle mechanic, and it won’t be your sole focus at any point in a game, but it does demand an extra layer of strategy when expanding into new territory and placing your cities.
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By the same token, though, it will enable you to destabilise and control enemy cities. Allow too much external influence and your cities will declare independence, or worse yet, align with another civ. The aforementioned Loyalty mechanic functions in much the same way as Religious Pressure, in that each city under your control will exert constant political pressure on the cities around it, based on proximity and other gameplay factors. If your vision of global domination involves controlling all the gold, Rome and Egypt remain your best bets. It’s great to see some of these civs playing nicely into the new Loyalty mechanic, which we’ll get to shortly, but it’s frustrating that there are still none geared strictly toward the oft-neglected economic bonuses. While it’s nice to have new races included, jumping between civs gives only a small change, and this doesn’t constitute a great deal of actual content. The “Rise and Fall” expansion serves to address those complaints by adding several new mechanics that enrich every turn played in Civ VI with additional layers of strategy and forethought.įirst come the expected changes, namely the nine new leaders from eight new civilizations that introduce a swathe of refreshing racial bonuses, unique buildings and units. Note, though, that I didn’t say “feature rich.” The chief complaint against Civ VI has been that it stripped away too much of the depth and complexity of its predecessor’s two expansions and left behind an experience that, while optimised, is shallow and simplistic.
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For those seeking to explore, expand, exploit and exterminate, Sid Meier’s latest instalment is the best looking, most streamlined and least confusing option out there. In all eyes but those of purists – you know, the forum dwellers who still support Civ V – Civilization VI emerged in 2016 as the premier 4X title on the market.